using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ParticleSystemScaler")]
	public class ParticleSystemScaler : MonoBehaviour
	{
		public float ParticleSystemScale => method_2<float>("ParticleSystemScale");

		public GameObject ObjectToInherit => method_3<GameObject>("ObjectToInherit");

		public float m_unitMagnitude => method_2<float>("m_unitMagnitude");

		public ParticleSystemScaler(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ParticleSystemScaler(IntPtr address)
			: this(address, "ParticleSystemScaler")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void ScaleParticleSystems(float scaleFactor)
		{
			method_8("ScaleParticleSystems", scaleFactor);
		}
	}
}
